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The Offensive Game Plan Blueprint

The difference between good offensive coordinators and great offensive coordinators isn’t their playbook, it’s their process.

The harsh reality is that “winging it” might work against weaker opponents, but when you face well-coached teams that shift fronts and change coverages, you need more than just a collection of good plays – you need a systematic process for attacking what you’re going to see.

Today’s email is taken directly from our latest release: The Play Caller’s Guide: An Encyclopedia for Attacking Modern Defenses

Preparing the Game Plan

Game planning for an opponent inside The Surface To Air System is a team effort. It begins the night of our just completed contest. We play at 7:00 pm on Friday Nights with most games finishing around 10:00. Once we hit the locker room and finish our post-game meeting with the players, we are immediately into the game planning for the next opponent, reflecting on the game we just played and discussing the next opponent.

What we look for when preparing for an opponent always starts with the box. We catalog the fronts they utilize and how they alter them in order to fit the runs of their opponents. We next identify and catalog their blitz paths and pressure schemes. We want to know what gaps they take and how they process them. We finally move back to the secondary and catalog their coverages, how they will cover down on our receivers, and how they move and work together. This breakdown is time consuming, but we wish to know principally how their defense works, what their general philosophy is and how their players relate to the surface and space that we create.

Discover the key to becoming a great offensive coordinator. Learn systematic game-planning strategies to outsmart defenses and elevate your play-calling with The Play Caller's Guide: An Encyclopedia for Attacking Modern Defenses.

A sound offensive game plan is the intersection of what your athletes do well, what the defense will allow you to do to them, and what your system is principally designed to accomplish. The intersection of these key ideas is where you score more points and win more games.

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